{"id":3156,"date":"2025-11-04T12:54:44","date_gmt":"2025-11-04T13:54:44","guid":{"rendered":"http:\/\/www.ballpeenhammer.com\/?p=3156"},"modified":"2025-11-05T15:10:01","modified_gmt":"2025-11-05T15:10:01","slug":"dying-light-the-beast-dev-on-making-games-for-steam-deck-you-dont-need-to-compromise-immersion-for-mobility","status":"publish","type":"post","link":"http:\/\/www.ballpeenhammer.com\/index.php\/2025\/11\/04\/dying-light-the-beast-dev-on-making-games-for-steam-deck-you-dont-need-to-compromise-immersion-for-mobility\/","title":{"rendered":"Dying Light: The Beast dev on making games for Steam Deck: “You don’t need to compromise immersion for mobility”"},"content":{"rendered":"
The Steam Deck kicked off a new movement in portable gaming; there\u2019s no denying that. Between the ROG Xbox Ally, Lenovo Legion Go, and the MSI Claw, everyone is trying to hone in on what Valve got right from the start. Games like Dying Light: The Beast are ideal for playing on these handhelds, whether you\u2019re curled on the sofa or smashing a few zombie heads on a long trip. However, not every developer thinks about these platforms as actively as Techland.<\/p>\n