{"id":571,"date":"2024-04-17T19:48:15","date_gmt":"2024-04-17T19:48:15","guid":{"rendered":"http:\/\/www.ballpeenhammer.com\/?p=571"},"modified":"2025-07-02T16:52:33","modified_gmt":"2025-07-02T16:52:33","slug":"slice-dice-ios-review-dont-read-just-download-it-now-but-also-please-read-2","status":"publish","type":"post","link":"http:\/\/www.ballpeenhammer.com\/index.php\/2024\/04\/17\/slice-dice-ios-review-dont-read-just-download-it-now-but-also-please-read-2\/","title":{"rendered":"\u2018Slice & Dice\u2019 iOS Review \u2013 Don\u2019t Read, Just Download It Now (But Also Please Read)"},"content":{"rendered":"

\"\"<\/a> I\u2019m surprised I actually didn\u2019t know about Slice & Dice<\/em> (Free)<\/a> until I saw it pop up on our forum and Jared\u2019s write up last month<\/a> for our Game of the Week feature. The dice-based roguelike dungeon crawler from developer Tann was originally in early access on PC and Android for a while now, and it finally released on iOS alongside its big 3.0 update on all platforms. I\u2019ve been playing it quite a bit since then, and I\u2019m going to save you some time here. Stop reading and go download Slice & Dice<\/em>. It is basically perfect, and delivers on almost everything I want not only from a quality mobile port, but also as a roguelike. <\/p>\n

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When I first tried Slice & Dice<\/em>, it felt polished and slowly started getting its hooks into me like Square Enix\u2019s Dungeon Encounters<\/a><\/em>, but I soon started seeing how much depth it had. Even if Slice & Dice<\/em> shipped with a single mode and no modifiers, I\u2019d be satisfied with the asking price. It is that good. Before getting into the modes and modifiers, Slice & Dice<\/em> is a dice-based roguelike dungeon crawler where you have dice that decide your actions, limited rerolls, and enemies that have their own dice for actions. You can see enemy action paths and the UI is superb at how well it gives you all the information you need without looking too busy. <\/p>\n

After each turn, you try to take out the enemies to move forward, upgrade heroes, equip items, and work towards completing a full run with 20 battles. As you progress through the game run after run, you will unlock more of what Slice & Dice<\/em> has to offer. You already have access to a plethora of content from the start, but the variety in builds and modes is crazy for a game like this. I don\u2019t want to oversell Slice & Dice<\/em>, but it really is underpriced right now, as long as the gameplay clicks for you of course. That\u2019s why there being a free to try version is good. <\/p>\n

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The hero upgrades and items combined with the variety in foes and modifiers makes this feel too big and complex. Thankfully the tutorial is great at introducing the basics and then letting you start learning by experience. The animations and interactions are simple, but they perfectly fit the gameplay and aesthetic. I know Slice & Dice<\/em> on iOS had the benefit of launching a few years and many updates later, but it really feels like one of the most polished and addictive roguelikes on mobile ever.<\/p>\n

Slice & Dice<\/em> also has a few useful interactions that help speed things up during gameplay. I already thought it was a great way to kill some time with a round or two in a run, but I didn\u2019t expect to get obsessed with it on my phone this much. Slice & Dice<\/em> being playable in portrait on iPhone is dangerous for productivity. If you\u2019ve ever wanted a roguelike that doesn\u2019t waste your time, Slice & Dice<\/em> is all you need.<\/p>\n<\/p>\n

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