Hades<\/em> on just about everything. <\/p>\n
<\/p>\n
If you\u2019re new to Hades<\/em>, it is quite different to Supergiant Games\u2019 most recent releases: Transistor<\/em> and Pyre<\/em>. Hades<\/em> is an action roguelike that managed to meticulously blend in its excellent narrative, characters, and progression with a gameplay loop that has you begging for more. All of this is complemented by its stunning visuals and mind blowing music. You might think I\u2019m exaggerating about the music, but this is easily Supergiant Games\u2019 best audio work ever in a game, and a game that should be studied for years with how it handled its narrative, music, and voice acting. <\/p>\nThe core gameplay of Hades<\/em> is one of the best examples of \u201cone more run” in modern times. It never gets old as you slowly progress through the levels, working your way further into the game, defeating new bosses, meeting more NPCs, getting permanent upgrades, and learning more about the world and narrative as you understand the ins and outs of survival in the dangerous levels. <\/p>\n
<\/p>\n
When it comes to roguelikes, you can have the most varied enemies, bosses, and the best visuals, but what sets Hades<\/em> apart from the rest of the genre even more, is its slick fast-paced gameplay while dungeon crawling. Weapons, upgrades, strategizing on the go for how to build your character for that run, and more all play a part in how far you will reach. <\/p>\nMost games in the genre have enough of a narrative or story to get the job done. Hades<\/em> isn\u2019t just any game though. Supergiant Games always goes above and beyond with everything, and we see that in how the narrative plays out, the character interactions, and the voice acting. Hades<\/em> is a once in a generation gaming experience that\u2019s now also on mobile. <\/p>\nI have zero complaints with the actual game on PC and modern consoles, and basically consider it perfect. It even has an accessibility mode that gives you a slight health boost on each death to make your progression easier through multiple runs. But how does it feel and look on mobile? I know the team has mentioned things like 60fps gameplay, customizable controls, controller support, and an uncompromised experience, but I needed to see it for myself. <\/p>\n
<\/p>\n
Hades<\/em> on iOS is mostly perfect. I say mostly because there are two things holding it back, but one of them will likely not matter to most players. Regardless of your iOS device, Hades<\/em> is a 16:9 aspect ratio game, and while that isn\u2019t a dealbreaker, I wish the team added some artwork on each side so it doesn\u2019t have black bars. Barring that, I was surprised to see the customizable controls do not allow you to move buttons outside the 16:9 gameplay. I\u2019d have loved to have the controls on each side so the actual gameplay has less clutter in the way. You can move the buttons within the 16:9 gameplay window and resize them with a floating or fixed stick for movement as well. <\/p>\nI knew Hades<\/em> would be great with a controller, but I specifically focused on playing it with touch controls. As with many games I cover, I found myself enjoying it with touch on the iPhone, but preferring a physical controller wirelessly on iPad. I used my Xbox Series X wireless controller and the 8BitDo I use to test and both worked perfectly. The game displays Xbox button prompts for both. With touch controls, I was surprised at how good they felt on iPhone 15 Pro and iPhone 14 Plus. I recommend resizing the interaction button though because the default is a bit too small. <\/p>\n
<\/p>\n
Visually, Hades<\/em> looks stunning on iPhone 15 Pro and runs flawlessly. On my iPad Pro (2020), the visuals take a hit but the performance is good. I couldn\u2019t test on an older iPad for this review. I know the team prioritized 60fps even on PS5 and Xbox Series X, but I was hoping to see a bit more frame rate options on modern iOS devices. <\/p>\nHades<\/em> does have cloud saves on Netflix and I tested this over 12 times back and forth while playing Hades<\/em> on my iPhone 15 Pro, iPhone 14 Plus, and iPad Pro. I only had one issue where there was a save conflict popup that got resolved by selecting the correct data. The syncing worked flawlessly outside that. I am disappointed to not be able to bring my Steam and Switch saves over since I play with syncing on both of those. Hopefully this can be considered for the future.<\/p>\nThe screenshot below shows how the controller mapping works for the game and also the God Mode that you can enable if you\u2019re having a rough time. This isn\u2019t just a cheat that makes the game easy, but one that lessens how punishing it is with each death. The God Mode icon is the second icon on the left side.<\/p>\n
<\/p>\n
Since its debut on PC and Switch, Hades<\/em> hit PS5 and Xbox consoles and I replayed it on both of them. I\u2019ve never deleted the game from any platform, but the launch of the Steam Deck had me find my new favorite version of Hades<\/em>. You see Hades<\/em> on Switch wasn\u2019t perfect, and it struggled to hit its 60fps target in many parts and didn\u2019t look amazing docked. It was a good handheld experience, and a perfect companion to the PC version with cross save though. On Steam Deck, Hades<\/em> was perfect and it even supported much higher frame rates when I used the Dock on my 144hz monitor. It is now best on Steam Deck OLED with that vibrant screen delivering gorgeous visuals at 90fps. <\/p>\nWhen it comes to Hades<\/em> on PS5 and Xbox Series X, it has 4K 60fps support and a decent DualSense implementation. On Xbox it supported Quick Resume and had save syncing with the Windows version (non Steam) making it a good option for those who use that store. I ended up playing a lot more Hades<\/em> on Xbox Series X with Quick Resume support though. None of them having cross save with Switch or Steam was disappointing. <\/p>\n<\/p>\n