{"id":609,"date":"2024-02-14T16:57:15","date_gmt":"2024-02-14T17:57:15","guid":{"rendered":"http:\/\/www.ballpeenhammer.com\/?p=609"},"modified":"2025-07-02T17:20:25","modified_gmt":"2025-07-02T17:20:25","slug":"potion-permit-mobile-review-a-great-game-held-back-by-a-few-issues-on-ios","status":"publish","type":"post","link":"http:\/\/www.ballpeenhammer.com\/index.php\/2024\/02\/14\/potion-permit-mobile-review-a-great-game-held-back-by-a-few-issues-on-ios\/","title":{"rendered":"\u2018Potion Permit\u2019 Mobile Review \u2013 A Great Game Held Back by a Few Issues on iOS"},"content":{"rendered":"
While there\u2019s no shortage of simulation RPG games these days, Potion Permit<\/em> stood out with how it brought in elements I liked from Rune Factory<\/em> (simulation) and Atelier<\/em> (potion and crafting aspects) together. In Potion Permit<\/em>, you play as a chemist trying to save folks in the town of Moonbury. You do this by playing a few mini-games or solving some puzzles to diagnose, gather ingredients, and brewing potions. In addition to this, you also grow relationships with many townsfolk, and I appreciate how visibly the behavior and dialogue changes as you get closer to people in Potion Permit<\/em>. In fact, it has a refreshing take on dialogue and everyone just doesn\u2019t act nice at all times. <\/p>\n Potion Permit<\/em> is a very relaxing game, but it also has a bit of a grind in many parts. I expected this based on what a friend told me before so it wasn\u2019t a big deal, but keep that in mind if you\u2019re planning on jumping in. You will need to get into the routine of gathering, crafting, interacting, and more here. Great games in the genre manage to hide the tedium well. Potion Permit<\/em> can sometimes fail at that. Despite this, I\u2019ve been treating Potion Permit<\/em> as a nice break of an experience between fighting games or long RPGs I\u2019m currently playing like Owlcat\u2019s Rogue Trader<\/em> on Steam Deck. <\/p>\n One of Potion Permit\u2019s<\/em> strengths across the board is the visuals. I love the aesthetic, animations, and overall feel of the game. It definitely borrows from other games mechanically, but manages to translate it all including puzzles and mini-games very well to its art style. It also has fullscreen support on iPhone 15 Pro and iPad Pro (2020). While I have some issues with this port, Playdigious did a lovely job making the game\u2019s aesthetic and visuals absolutely shine on iOS.<\/p>\n<\/a> When Playdigious announced that MassHive Media\u2019s Potion Permit<\/em> ($6.99)<\/a> was coming to mobile, I was excited to see how the developer would bring it over to iOS. I had heard mixed things about the game itself, but it always looked great visually and I wondered if it would be a good game to relax with. I hadn\u2019t played much of it before the mobile version was announced though, and decided to try it out before getting review code for the iOS version. I\u2019ve played it on Steam and more-recently on Xbox Series X as well. I wanted to see how the mobile version felt as a game, and also how it compared to the Steam Deck and current best console version. <\/p>\n
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