{"id":647,"date":"2023-12-18T18:00:07","date_gmt":"2023-12-18T19:00:07","guid":{"rendered":"http:\/\/www.ballpeenhammer.com\/?p=647"},"modified":"2025-07-02T18:11:40","modified_gmt":"2025-07-02T18:11:40","slug":"resident-evil-4-remake-iphone-15-pro-review","status":"publish","type":"post","link":"http:\/\/www.ballpeenhammer.com\/index.php\/2023\/12\/18\/resident-evil-4-remake-iphone-15-pro-review\/","title":{"rendered":"Resident Evil 4 Remake iPhone 15 Pro Review"},"content":{"rendered":"
Having already covered Resident Evil 4<\/em> Remake on Steam Deck and its DLC, I will not waste too much time discussing the game itself. After Capcom\u2019s superb Resident Evil 2<\/em> Remake, many were disappointed in Resident Evil 3<\/em> Remake. Having never played the originals, I loved both of them, and my only complaint with Resident Evil 3<\/em> Remake is that it shouldn\u2019t have been a full priced game. Resident Evil 4<\/em> is a legendary game that changed the industry, so remaking it was risky for Capcom. Thankfully, the developer and publisher pulled it off in spades delivering the best version of Resident Evil 4<\/em> by far. Resident Evil 4<\/em> Remake debuted on PS5, PS4, Xbox Series X, and PC. It had not been ported to anything else since, until this release on Apple platforms. I expected this port to be similar to Resident Evil Village<\/em> on iPhone 15 Pro, but it is different in quite a few ways.<\/p>\n On first launching Resident Evil 4<\/em> Remake, you\u2019re prompted to download about 12GB of data. If you don\u2019t download this, the game closes. After this required download, you can sample the opening of the game for free. If you do end up buying the one time unlock for the full game or any DLC, there\u2019s an additional download required. The final install size with everything downloaded and updated is about 31.3GB on iPhone 15 Pro. For comparison, the macOS version on my MacBook Air is about 65GB, the Steam Deck version is 69GB, and the PS5 version is about 78GB with all DLC installed. The screenshot below is with the DLC filter enabled.<\/p>\n On the graphics side, Resident Evil 4<\/em> Remake on iOS, does not let you adjust anything of note barring HDR and some post-processing like lens flare and distortion. The graphics options on iPhone 15 Pro like in Resident Evil Village<\/em> are absent here. While I initially was disappointed, Capcom has optimized this better, but it still isn\u2019t perfect in many ways. On the PC version, there\u2019s a tab in between Display and Language to adjust graphics. This is absent on iPhone 15 Pro and iPad version. I was curious to see if setting things low and trying out different upscaling would let me try out different frame rate targets, but it seems like you can\u2019t right now. Performance targets 30fps, and it has some inconsistent frame pacing. It isn\u2019t unplayable though. Barring some hair, it looks very good on the phone\u2019s screen with HDR enabled. I hope a future update allows uncapping the frame rate and adds some settings as an advanced option to see how much you can push the game. <\/p>\n<\/a> After releasing Resident Evil Village<\/a><\/em> on iPhone 15 Pro and supported iPad models a few months ago<\/a>, Capcom has released the superlative Resident Evil 4<\/em> Remake (Free)<\/a> on not only iOS and iPadOS, but also macOS as a universal release for Apple platforms. Thanks to early access from Capcom, I played Resident Evil 4<\/em> Remake on my iPhone 15 Pro and MacBook Air (M1) pre-release, and have since tried the public build on the same devices in addition to testing it out on iPad Pro (M1). This Resident Evil 4<\/em> Remake iPhone 15 Pro review will focus on the port, features, and whether it is worth your time right now.<\/p>\n
<\/p>\n
<\/p>\n