{"id":799,"date":"2023-08-15T16:59:18","date_gmt":"2023-08-15T16:59:18","guid":{"rendered":"http:\/\/www.ballpeenhammer.com\/?p=799"},"modified":"2025-07-02T19:39:50","modified_gmt":"2025-07-02T19:39:50","slug":"stone-story-rpg-review-ascii-no-questions-ill-tell-you-no-lies","status":"publish","type":"post","link":"http:\/\/www.ballpeenhammer.com\/index.php\/2023\/08\/15\/stone-story-rpg-review-ascii-no-questions-ill-tell-you-no-lies\/","title":{"rendered":"\u2018Stone Story RPG\u2019 Review \u2013 ASCII No Questions, I\u2019ll Tell You No Lies"},"content":{"rendered":"

\"\"<\/a>Stone Story RPG<\/em> (Free)<\/a> is a very carefully crafted game. Every bit of it feels deft and deliberate, both good and bad. It catches the eye immediately with its distinctive ASCII art, particularly when it starts moving. The mysterious nature of the game evokes things like A Dark Room<\/em>, and that\u2019s a good place to be. What starts off as a very low-interaction idle-ish game quickly becomes a different beast as it opens up. But in the same way its friendlier points feel cleverly implemented, so too do its flaws. An oddity, to be sure. How does it all work out on balance? Let\u2019s find out together.<\/p>\n

I really need to work on my intro paragraphs. Well, nothing to be done about it now. Stone Story RPG<\/em> has been around on PC via early access for a pretty long time now. Just as the game starts with a single stone and expands considerably from there, so too did this game grow over the years, finally achieving a state that its developer decided was worthy of being called a release version. That early access period means that the developer has received a lot of player feedback, and that presents an excellent opportunity to polish the heck out of an idea. Stone Story RPG<\/em> is certainly that. Other than a few clumsy bits of the interface that might be a result of not being designed first as a touchscreen game, I don\u2019t think I can find a single issue with the game that isn\u2019t intentional.<\/p>\n<\/p>\n

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