{"id":803,"date":"2023-08-11T20:03:46","date_gmt":"2023-08-11T20:03:46","guid":{"rendered":"http:\/\/www.ballpeenhammer.com\/?p=803"},"modified":"2025-07-02T19:43:04","modified_gmt":"2025-07-02T19:43:04","slug":"peglin-mobile-early-access-review-nearly-perfect-on-ios","status":"publish","type":"post","link":"http:\/\/www.ballpeenhammer.com\/index.php\/2023\/08\/11\/peglin-mobile-early-access-review-nearly-perfect-on-ios\/","title":{"rendered":"\u2018Peglin\u2019 Mobile Early Access Review \u2013 Nearly Perfect on iOS"},"content":{"rendered":"
Peglin<\/em> is a \u201cpachinko roguelike” and it involves a lot of elements from both kinds of games. There are a lot of balls, pegs, luck, charming designs, catchy music, and more as you try to aim to get as much damage by hitting pegs as one of many orbs while trying to survive. These orbs and pegs have their own interactions, and there\u2019s a lot of RNG or luck involved depending on how you aim and what\u2019s on the board. This affects your attack to damage enemies. Your aim is to progress to the end of the area you\u2019re in. Even selecting the next path on your map is done by launching yourself as an orb into one of many paths on the bottom of the screen.<\/p>\n These paths range from events to treasure chests and even mini bosses in addition to general battles. In addition to your starting orbs, you collect loads throughout your run while also gaining relics and more. Everything changes up how you will approach the next encounter because you could have something damaging enemies further away, something that gives you more critical attacks, or something that heals you. The first many runs will be a learning experience as you try and find your bearings in Peglin<\/em>. This is another reason I recommend finishing the opening area which is free to try on mobile. That will tell you everything you need to know about whether Peglin<\/em> is for you or not.<\/p>\n Peglin<\/em> could do with more variety in its unlocks, but said variety isn\u2019t as accessible early on. These kinds of games benefit from throwing unlocks at you to keep you invested, and Peglin\u2019s<\/em> structure and difficulty don\u2019t help. Neither does the reliance on luck, but that isn\u2019t something I knock it for. Peglin<\/em> 1.0 would be a lot more accessible with some quality of life improvements and accessibility options for newcomers. In a lot of ways, Peglin<\/em> reminds me of the early game of The Binding of Isaac<\/em> where you see tons of weapons or modifiers, but struggle to make much progress making you feel like you are wasting your time. The difference is that the gameplay in Peglin<\/em> hasn\u2019t even remotely stopped being fun while I did tire of Isaac<\/em> before its DLC at one point.<\/p>\n Having played Peglin<\/em> on my iPhone (with touch and a Razer Kishi V2), iPad (with a controller and with touch), and Steam Deck, Peglin<\/em> right now is great on all of them, but I\u2019d try it out on every platform if I were you before investing time into them since there is no cross platform syncing. If you do play on Steam, you can play at a higher frame rate as well and sync to your Steam Deck if you have one through Steam Cloud. The Steam Deck version even supports 120fps while docked over DisplayPort, which is how I\u2019ve been playing it when at home.<\/p>\n<\/a> Just like when Jared wrote about it<\/a> for Game of the Week, I was in two minds about reviewing Red Nexus Games\u2019 pachinko roguelike Peglin<\/em> (Free)<\/a>. On PC, Peglin<\/em> is available as an early access game, which means it will keep getting new content or fixes as it heads to its full release. On PC, that happens quite a bit with indies, in fact even Baldur\u2019s Gate 3<\/em> which I\u2019ve been obsessed with for over a week, was an early access launch in 2020 before it hit 1.0 recently. Peglin<\/em> is in early access on mobile and it has already seen a few notable updates bringing in new characters and more<\/a>. I was planning on waiting for Peglin<\/em> to hit 1.0 on PC and mobile before reviewing it, but I\u2019ve been playing it daily again, so why not write about how it is in its current state? This Peglin<\/em> early access review will be updated when the game hits 1.0. <\/p>\n
<\/p>\n
<\/p>\n
<\/p>\n