I played two hours of Little Nightmares III, and it’s everything I hoped for
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I love the Little Nightmares series. I consider it to be one of the better and more unique horror experiences of the last decade, and I don’t say that lightly. I have a lovely little statue of Six, courtesy of the Six Edition of the first game, staring at me from the shelf as I’m writing this. The reason I love it so much is that it mixes puzzle, platform, and horror, quite a unique blend that helps it stand out from other franchises like Resident Evil and Silent Hill.
So it goes without saying that one of the new Switch games I’m most excited for is Little Nightmares III, and I was fortunate enough to receive an invitation from Bandai Namco to attend an event last week where I went hands-on for a two-hour session with the horror game. Today, I get to tell you all about the chapter I played, and how Little Nightmares III is shaping up. Spoiler alert: Supermassive Games has really cooked with this one.
While Tarsier Studios is responsible for the first two games, Bandai is working with Supermassive Games on LN3, and with the Dark Pictures Anthology, The Quarry, and Until Dawn to the studio’s name, I couldn’t wait to see it tackle something quite different with the world of Little Nightmares.
Read the full story on Pocket Tactics: I played two hours of Little Nightmares III, and it’s everything I hoped for
I love the Little Nightmares series. I consider it to be one of the better and more unique horror experiences of the last decade, and I don’t say that lightly. I have a lovely little statue of Six, courtesy of the Six Edition of the first game, staring at me from the shelf as I’m…
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