Two Point Museum Switch 2 review – my GOTY, but missing a few bones
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I love the Two Point series. Admittedly, it took me a while to pick up Museum despite it being on my wishlist long before it even released. But last month I finally committed, grabbing a mint condition physical copy of the Steam version and sinking over 50 hours in it since September 12. That’s a pretty respectable number, considering the fact that it had Silent Hill f, Genshin Impact 6.0, and recovery from a severe trapped nerve in my neck to contend with.
Having played this many hours on PC over the past few weeks, I was perhaps a little too prepared to get my hands on a Two Point Museum Switch 2 review code. Armed with all the knowledge that comes from curating six museums and acing all the pop-up challenges, I was more than ready to start it all over again and see how the console version stacks up – and I’m happy to say it’s still one of my GOTYs, even if this version has a few flaws not present on PC.
For a bit of background, I started the Two Point series with Campus, racking up around 100 hours of play since its release. While I do own Two Point Hospital and have put in a decent amount of hours there, too, it didn’t quite catch me in the same way. Perhaps this was due to the trauma of having worked in the healthcare industry for three years before switching out consultations for consoles and gangrene for gaming. More likely, however, it was due to the fact that I played Campus first, which introduced a lot of quality-of-life features that felt somewhat absent in Hospital.
Read the full story on Pocket Tactics: Two Point Museum Switch 2 review – my GOTY, but missing a few bones
I love the Two Point series. Admittedly, it took me a while to pick up Museum despite it being on my wishlist long before it even released. But last month I finally committed, grabbing a mint condition physical copy of the Steam version and sinking over 50 hours in it since September 12. That’s a…
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